SteamVR + HTC Vive Tracker Games
Unity Developer @ INFINIA
Co-op room-scale VR games shipped to XPZone venues — physical props tracked with HTC Vive Trackers in a multi-player arena, tuned for projection-mapped play space.
Open for new roles
Immersive Experiences · Simulation · Games
Building real-time interactive systems at the intersection of immersive entertainment, defense XR, and mobile games — most recently shipping LIDAR-driven venues at INFINIA, Ankara.

Five years of Unity across the seams between gameplay and hardware — sensor-driven entertainment venues, XR defense simulators, and shipped mobile games. Often the only Unity developer on the project.
Tools of the trade
Engines
Unity (2D · 3D · URP · HDRP) · Unreal (basic) · DOTween · Cinemachine · Shader Graph · Klak.NDI · Klak.Spout · HeavyM
VR · AR · XR
Varjo XR-3 · HTC Vive + Tracker · SteamVR · NReal DevKit · iPad LiDAR
Sensors
LIDAR sensors · Body recognition · Motion detection · Laser tracking
Simulation
VR-Forces · CIGI integration
Visual
Dynamic Weather (HDRP) · VFX · VFX Graph · Post-Processing · Performance Opt.
Comm
MQTT · Named Pipes · TCP / UDP / SSE
Programming
C# · Python · Swift (basic)
Python
OpenCV · TensorFlow · EasyOCR · Tesseract · FastAPI
Tooling
Git · JIRA · GitHub Actions
Projects · Work
Unity Developer @ INFINIA
Co-op room-scale VR games shipped to XPZone venues — physical props tracked with HTC Vive Trackers in a multi-player arena, tuned for projection-mapped play space.
Unity Developer @ INFINIA
Camera-based body-recognition gameplay for XPZone — Unity-side gesture interpretation driving real-time projection-mapped visuals.
Lead Unity Developer @ INFINIA
Large-room immersive experience driven by LIDAR sensors and synchronized video projection. Klak.NDI + HeavyM piping Unity output into projection mapping at high resolutions (e.g. 12,000 × 1,200).












NoExitGames + MildMania
12 mobile titles across two studios — sole Unity developer on most. NoExitGames era (5 hyper-casual / arcade-idle: Restaurant Hole!, CooKingdom: Tycoon, Food.io, Merge Heroes, Eatscapes — all with IAP + analytics + offline earnings). MildMania era — 7 prototypes: Soccer Masters, Gunner Defense, Dance Hero, Hunter3D, DodgeMaster, ChessRunner, SyncMaster.
Software Engineer @ BITES
Interactive AR human-anatomy demo on the NReal DevKit, exhibited at Teknofest.
Software Engineer @ BITES
Swift iPad app that scans real-world objects with LiDAR and connects users to remote support via WebRTC. Maintained the Swift codebase and shipped customer-driven feature additions.
Software Engineer @ BITES
Unity 3D simulator for SARP, the Remote Controlled Stabilized Weapon System. Co-developed dynamic weather effects and shared visual systems with the BITES simulation team.
Software Engineer @ BITES
Unity HDRP flight simulator built on the shared BITES visual pipeline — dynamic weather, VFX, and post-processing tuned for cockpit-out flight visuals.
Projects · Hobby

Solo · Personal project
Two-piece Black Desert Online crafting workflow. bdocraftinglab.com — inventory-based recipe matcher for Cooking & Alchemy (Node.js + Express on Vercel, vanilla JS, ~3,500-recipe JSON, TR/EN i18n). Companion Inventory Scanner — Python service that turns inventory screenshots into structured JSON via NCC template matching + MobileNetV3 CNN embeddings against ~48K Codex icons, ~91% match rate. Flask API in Docker, plugged directly into the site's /api/scan endpoint.
Archive
INFINIA
NoExitGames
BITES
NReal Anatomy — AR Demo
Software Engineer @ BITES
SARP & TMES — Remote Weapon System Simulators
Software Engineer @ BITES
KARMA & KGAS — Flight Simulator
Software Engineer @ BITES
XperRemote — iPad LiDAR + WebRTC
Software Engineer @ BITES
VR-Forces Combat Scenarios
Software Engineer @ BITES
Personal / Hobby
Trajectory
Oct 2024 – Jun 2026
Ankara, Turkey
INFINIA
Oct 2023 – Aug 2024
—
NoExitGames
Jan 2023 – Jun 2023
Ankara, Turkey
Başkent University
Feb 2021 – Aug 2023
Ankara, Turkey
BITES — Defence & Aerospace Technologies
Sep 2020 – Jan 2021
Ankara, Turkey
MildMania
Education
MSc — Animation & Game Technologies (Non-Thesis)
Hacettepe University · Sep 2021–Jan 2023
BSc — Computer Science
Başkent University · Jul 2016–Jul 2020
Publications
Extraction of urban buildings using color image processing and morphological operations
Durlu, M., Eşki, O., & Sümer, E. · Global Journal of Computer Sciences: Theory and Research, 11(1), 59–67
DOI: 10.18844/gjcs.v11i1.5381Letters to the editor
Always happy to talk about Unity, immersive tech, and simulation. Fastest reply over email.
Ankara, Türkiye