











2024 · NoExitGames + MildMania
Mobile Games Portfolio
12 mobile titles across two studios — sole Unity developer on most. NoExitGames era (5 hyper-casual / arcade-idle: Restaurant Hole!, CooKingdom: Tycoon, Food.io, Merge Heroes, Eatscapes — all with IAP + analytics + offline earnings). MildMania era — 7 prototypes: Soccer Masters, Gunner Defense, Dance Hero, Hunter3D, DodgeMaster, ChessRunner, SyncMaster.
Across NoExitGames (Oct 2023 – Aug 2024) I shipped 4 of 5 titles as sole Unity developer, with the longest cycle and most polished build going to CooKingdom: Tycoon. Built offline & passive earnings, daily quests, IAP integration and Unity Analytics. At MildMania (Sep 2020 – Jan 2021) I implemented gameplay mechanics, supporting structures, controllers and UI across 7 mobile prototype / test builds and integrated Unity Game Analytics for player behavior tracking.