All projects
From immersive entertainment rooms to Python tooling.
2025 · Unity Developer @ INFINIA
SteamVR + HTC Vive Tracker Games
Co-op room-scale VR games shipped to XPZone venues — physical props tracked with HTC Vive Trackers in a multi-player arena, tuned for projection-mapped play space.
2025 · Unity Developer @ INFINIA
Motion Detection / Body Recognition Games
Camera-based body-recognition gameplay for XPZone — Unity-side gesture interpretation driving real-time projection-mapped visuals.
2025 · Lead Unity Developer @ INFINIA
XPZone Multi-Purpose Entertainment Room
Large-room immersive experience driven by LIDAR sensors and synchronized video projection. Klak.NDI + HeavyM piping Unity output into projection mapping at high resolutions (e.g. 12,000 × 1,200).
2024 · NoExitGames + MildMania
Mobile Games Portfolio
12 mobile titles across two studios — sole Unity developer on most. NoExitGames era (5 hyper-casual / arcade-idle: Restaurant Hole!, CooKingdom: Tycoon, Food.io, Merge Heroes, Eatscapes — all with IAP + analytics + offline earnings). MildMania era — 7 prototypes: Soccer Masters, Gunner Defense, Dance Hero, Hunter3D, DodgeMaster, ChessRunner, SyncMaster.
2023 · Software Engineer @ BITES
NReal Anatomy — AR Demo
Interactive AR human-anatomy demo on the NReal DevKit, exhibited at Teknofest.
2026 · Solo · Personal project
BDO Crafting Lab — Helper + Scanner
Two-piece Black Desert Online crafting workflow. bdocraftinglab.com — inventory-based recipe matcher for Cooking & Alchemy (Node.js + Express on Vercel, vanilla JS, ~3,500-recipe JSON, TR/EN i18n). Companion Inventory Scanner — Python service that turns inventory screenshots into structured JSON via NCC template matching + MobileNetV3 CNN embeddings against ~48K Codex icons, ~91% match rate. Flask API in Docker, plugged directly into the site's /api/scan endpoint.
2022 · Master's group project
Continental Defense
Tower-defense shader & rendering exercise built during the Hacettepe MSc. Enemies path between portals, the player places turrets along the route.
2026 · Solo · Personal project
Spotify ↔ YouTube Music Sync
Python CLI that syncs Spotify Liked Songs and playlists into YouTube Music with 96 % high-confidence matching on a 50-track benchmark. Hexagonal architecture, SQLite, spotipy, ytmusicapi, Typer, Rich. Note: other tools (e.g. Soundiiz, TuneMyMusic, FreeYourMusic) cover the same use case — this one is my own take on the matching pipeline.
2023 · Graduation project
Tank Runner
Endless runner with tanks: dodge obstacles, collect gold, unlock new tanks. Bachelor's-era Unity work.
2022 · Software Engineer @ BITES
SARP & TMES — Remote Weapon System Simulators
Unity 3D simulator for SARP, the Remote Controlled Stabilized Weapon System. Co-developed dynamic weather effects and shared visual systems with the BITES simulation team.
2022 · Software Engineer @ BITES
KARMA & KGAS — Flight Simulator
Unity HDRP flight simulator built on the shared BITES visual pipeline — dynamic weather, VFX, and post-processing tuned for cockpit-out flight visuals.
2023 · Software Engineer @ BITES
XperRemote — iPad LiDAR + WebRTC
Swift iPad app that scans real-world objects with LiDAR and connects users to remote support via WebRTC. Maintained the Swift codebase and shipped customer-driven feature additions.
2022 · Software Engineer @ BITES
VR-Forces Combat Scenarios
Designed command-and-control combat scenarios in VR-Forces; derived new entities from existing ones by modifying behaviors and assembled scenes to client spec.
2024 · Sole Unity Developer @ NoExitGames
CooKingdom: Tycoon
Hybrid-casual / arcade-idle cooking tycoon — offline & passive earnings, daily quests, IAP, analytics. Longest development cycle and the most polished NoExitGames build.
2023 · Game Developer @ NoExitGames
Restaurant Hole!
First NoExitGames title — collaborated on engine code; hyper-casual restaurant gameplay.
2024 · Sole Unity Developer @ NoExitGames
Merge Heroes
Merge-mechanics hero-builder. Core mechanics, controllers, UI, IAP, analytics.
2024 · Sole Unity Developer @ NoExitGames
Food.io
Food-themed arcade-idle for mobile. Sole Unity ownership across the gameplay loop, controllers, UI, IAP, analytics, and offline earnings.
2024 · Sole Unity Developer @ NoExitGames
Eatscapes
Food-puzzle hybrid for mobile. Sole Unity ownership across mechanics, UI, IAP monetization, and Unity Analytics integration.
2021 · Junior Game Developer @ MildMania
MildMania mobile prototypes (×7)
Soccer Masters, Gunner Defense, Dance Hero, Hunter3D, DodgeMaster, ChessRunner, SyncMaster — gameplay mechanics, UI and Unity Analytics across seven prototype builds.